ON_SEARCH_TREASURES
ON_SEARCH_TREASURES
This event is triggered when a hero performs a search for treasures. If the Marker is in a Room, it is executed when a search is performed in that room; if it is in a Corridor, it is executed when a search is performed and the Marker is in the line of sight of the hero performing the search.
NOTE: For this Event, the REPEAT option can be specified.
*Example 1: {[[(A), ON_SEARCH_TREASURES:REPEAT]] You find only rusted weapons}
*Example 2: {[[(A), ON_SEARCH_TREASURES]] Hidden between two dusty books in the bookshelf, you find a key. Write “rusty key” on your sheet}
Attention: By the rules, searching in corridors is not allowed. However, this is possible in hQuestMaster to provide more flexibility to the system. In case a Quest deviates from the official rules, it would be better to specify it at the beginning. For example, if a key Event requires searching for treasures in a corridor, it would be important to specify at the beginning that this is possible ("Heroes can search in corridors"). Otherwise, players might get stuck in the Quest without knowing why. In general, it is useful to assume that players will use the official rules.