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ON_SEARCH_TREASURES

ON_SEARCH_TREASURES

This event is triggered when a hero performs a search for treasures. If the Marker is in a Room, it is executed when a search is performed in that room; if it is in a Corridor, it is executed when a search is performed and the Marker is in the line of sight of the hero performing the search.

NOTE: For this Event, the REPEAT option can be specified.

*Example 1: {[[(A), ON_SEARCH_TREASURES:REPEAT]] You find only rusted weapons} *Example 2: {[[(A), ON_SEARCH_TREASURES]] Hidden between two dusty books in the bookshelf, you find a key. Write “rusty key” on your sheet}

With this example, the first search performed in the room with Marker A will display the text "Just in front of the fireplace, you find a key. Write “rusty key” on your sheet" instead of the normal screen that appears when searching for treasures (which asks to draw a card). Note how this allows customizing the message based on the context (in this case, the presence of the bookshelf in the room).

Attention: By the rules, searching in corridors is not allowed. However, this is possible in hQuestMaster to provide more flexibility to the system. In case a Quest deviates from the official rules, it would be better to specify it at the beginning. For example, if a key Event requires searching for treasures in a corridor, it would be important to specify at the beginning that this is possible ("Heroes can search in corridors"). Otherwise, players might get stuck in the Quest without knowing why. In general, it is useful to assume that players will use the official rules.